2015년 7월 12일 일요일

MINIDAYZ

MINIDAYZ 1.2 Update
Explore Chernarus from a new perspective, in pixelized top-down single-player format. Sick of getting knifed in the back by other players? Just open up your browser and play by yourself. And it's just been updated to be even better.
Here's the changelog for MINIDAYZ 1.2:

New:


Default items slot "Hands" added: now you can pick items if you don't have any clothing.
New pick up menu - right click: show/hide, left click on item in list to pick it up.
Crafting added.
Zombie crawlers added, you can meet them only in deep Chernarus.
Achievements added: Black box collector, Light the Night, Manic: the gathering, Untouchable, Tourist, Here's Johnny!
Items added: Ashwood stick, Wood sticks, Wood piles, Improvised bag, Improvised backpack, Burlap sack, Duct tape, Rope, Weapon cleaning kit, Papers, Hunter knife, Army knife, Butcher knife, Police hat, Night vision goggles, Civilian tent, Crafted arrows, Composite arrows, Improvised bow, Crossbow.
New wearing out system: when gear hits 0% condition it loses all slots and effects to player, and can't be repaired. Firearms stop shooting and melee deal low extra damage.
All loot from destroyed gear now drops on ground.
Link to MINIDAYZ map added in main menu.
Player now can chop down single standing trees (only with axes) to get Wood piles, Wood sticks and Ashwood sticks.
New zeds death animations and skins.
Hints in GUI shows gear properties like additional protection and heat.
Church added in "Стрижи".
More sounds for different actions added.

Changes/Fixes:


Loot highlight enabled on veteran difficulty.
Player now blocked from actions when using or crafting.
Zombie respawn radius rebalanced.
Loot respawn rebalance.
Bot blindness fixed in the night.
Matches now can be stacked (by 10).
Flares now can be stacked (by 5).
Shotgun shells now stacks by 15.
.45acp ammo now stacks by 40.
.357 ammo now stacks by 30.

DayZ Standalone: The Fire Extinguisher Complex

DayZ Standalone: The Fire Extinguisher Complex

Have you ever had one of those moments where you have someone lined up in your sniper scope and realize that you can either take them out, or simply let them walk on. It was a time like this that I realized why I loved DayZ Mod so much and had put so many hours into a game that was notorious for being buggy. Those moments where you have the chance to take a player’s life and someone could be watching you contemplating the exact same thing.
2015 06 10 00001
There were some truly great DayZ Mods out there that made the game into something truly unique and encouraged Bohemia Interactive to take notice of what Dean Hall had accomplished with one of their games. There were even Mods of the Dayz Mod like DayZero and Breaking Point which were some of the best when looking for PvP or player interaction. All of these combined Mods gave Bohemia a collective idea of what DayZ Standalone should be.
The standalone game was meant to be Hall’s vision brought to fruition, however it fails on many fronts. Thus far I think it is safe to say that the SA has brought in a host of players who never touched the Mod and thought a sandbox shooter would be a fantastic idea. Unfortunately this host of new people is what I like to call ‘Coastal Kiddies’. These are people who never explore the massive map and instead stick around the coast hoping to knock someone out with a fire extinguisher.
2015 05 09 00001
Now I know I can’t dictate how people should play a sandbox game, however I can say that I know many of these people don’t even realize the fun that they are missing out on. By staying at the coast and just messing about with the crappy melee weapons most players are missing out on the entire purpose of the game. I even came across a streamer who shall remain nameless, who claimed to have played SA since release and when I mentioned Vybor, had no idea where on the map that was.
It is in my opinion the developers are at fault that people are not exploring the map, they have made it far too easy to get completely geared by sitting on the coast. I realized that the game is still in early access, however the player numbers are dropping and the majority of people that have dropped off are the players who are Northern PvPers. I have heard multiple complaints that most people are tired of putting in such an effort to test a game that doesn’t actually fix its problems.
2015 03 13 00001
An example of this came with the 0.57 patch, which was supposed to be a huge patch that would bring life into the Standalone again. I was excited to see the amount of content that was being added into the game, including the SVD and Winchester rifles. Unfortunately my exhilaration was short lived when I saw the myriad of bugs that had been supposedly fixed were once again present. The first bug was one I had never hoped to see again and that was being unable to aim down the sights of a gun I had picked up from another player. This bug was in months ago and has made a not so glorious return to the game. The other bug that has somehow managed to worm its way back into the game is zombies not caring that you have closed a door and just walking right on through it. While this was never a huge issue in the past because.zombies were slower and easier to deal with, it is now a huge problem because the zombies have received a significant speed boost.
I do realize that this game is an early access alpha title, however they have deterred the majority of the hardcore fanbase because they refuse to fix or change things that would make the game more of a challenge. This is going to have a huge impact on the development of the game because there are fewer and fewer people to test and experiment with new builds of the game, which is what the early access is all about.
2015 05 05 00001
As someone who has put more than 1100 hours into the Standalone and over 2k hours in the mod, I can safely say I am disappointed in the progress made. It’s things like this that don’t get fixed for weeks on end that drive people away from helping to test the game. On top of that, the coastal PVP has made the game no fun at all for those of us that are actually willing to explore the map and head north. In my opinion they need to focus a bit more on getting people to move around the map to find all of the gear they need to survive. The game is supposed to be about player interactions across a vast map, yet all I see are people running through Cherno, beating each other to death with fire extinguishers.