2015년 7월 10일 금요일

Posted 08 July 2015 - 06:18 PM
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Greetings Survivors,

Work continues on Experimental Branch where the team is working on reaching a suitable build candidate for the next Stable update. In this week's Status Report we'll see Lead Producer Brian Hicks commenting on upcoming changes to stable as well as a bit on the future plans for 0.59 on Experimental Branch. We'll also see Lead Designer Peter Nespesny commenting on both the current and upcoming state of the scheduler in charge of character updates.


Contents This Week

Development Board Spotlight
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Dev Update/Hicks

Greetings Survivors,

This week I'd like to recap some of the upcoming changes to stable (when 0.58 goes live) for those that are not up to date with Experimental Branch. Once 0.58 goes live, we can start discussing 0.59 plans and intent.

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Guardhouse Buildings:

As work is underway on regional control over the central loot economy, in the interim the guardhouse structures spread across the entirety of the map will not be spawning any loot. This is done to preserve the restriction of high end military loot to the military bases and camps inland in Chernarus. The structures themselves remain enter-able, but until regional control is implemented on stable branch - they will remain without spawning loot.

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Land_Mil_House

The structure some folks have referred to as the "Camo Building" or the "Jail House" has been problematic for some time. We've issued hotfixes, and addressed several bugs related to it - but the core issue that needs to be addressed is on the player controller. Rather than continue to issue small hotfixes (otherwise known as bandages on a broken leg) the issue needs to be resolved at the cause. To that end, the loot that would normally be spawning within these structures will be redistributed to other military buildings (tents, camps, barracks, etc)

"Ghost Sounds"

Those who have played DayZ throughout its Early Access development are probably no stranger to the notorious "ghost sounds" bug. Splitting ammo, bandaging, opening soda cans, etc being partially played, and well outside of the range of the actual sound effect. Fortunately, during 0.58 development we were able to get some of the gameplay programmers time to look into this issue, and we are now confident that on 0.58 the issue has been finally slain. So be very aware after the next stable update, if you *hear* a sound effect playing - it IS near you. Be careful out there!

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Wrecks (Non interactive)

With work on the central loot economy continuing, and the functionality of how it operates being iterated upon - Non interactive wrecks (tanks, destroyed UAZ's, etc) have been removed from the loot spawning tables, and the environment team will begin using them in their "devastation passes" across Chernarus. As with other structures, items that would normally spawn there will be redistributed across Chernarus. Note: This does NOT include interactive wrecks, such as vehicles you can open the trunks/doors/etc on.
  
Animation Glitching

The gameplay programming team is currently investigating the cause and symptom behind the notorious animation glitching bug. (Weapon swapping constantly) As well as the issues with dropping your weapon when vaulting. The weapon vaulting fix should be coming to experimental soon, and it is the aim of the team internally to also include a fix toward the weapon swapping animation bug.

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Photo Credit: DayZTV.com

Loot Respawning / Persistence Enabling

Persistence itself has been functioning for some time, the cause behind it being manually disabled on 0.57 stable servers is tied to an issue with loot respawning. We're aiming to have this issue resolved before we push 0.58 to stable branch, once we've tested this on experimental and are confident in the fix - players will be able to resume making camps, storing gear, and so on. 

Similar issues with dynamic event cleanup and respawn were the cause of static dynamic events - and these issues are currently being investigated, and are marked critical for the 0.58 launch.

In addition to these issues, bugs related to severe player position desyncronization are currently being investigated, and flagged as a must fix for 0.59.
I hope this brief list of information pertaining to 0.58 helps update those who may have not kept a close eye on the experimental branch updates.

- Brian Hicks / Lead Producer



Dev Update/Peter

With the 0.57 stable version of DayZ many of you experienced weird behaviour on the character side such as freezing core updates for hunger, thirst, bleeding and others which in many cases rendered character temporarily immortal or in worse case killed him instantly after login back to server. Unsurprisingly the root of all these issues was in the scheduler which is handling character updates recently.
During our in house testing we didn't catch some circumstances leading to not clearing character properly from scheduler's array of active characters. This issue was especially triggered by respawning and in some cases by disconnecting from the server.
After some time the scheduler array become partially populated by ghosts and newly connected or respawned players were forced to live outside of it. As scheduler wasn't aware of their existence it didn't processed core updates for them. Fortunately now it's fixed, tested and ready to go so I hope you'll don't experience such issues soon.

With proper updates... see you in Chernarus folks!

- Peter Nespesny / Lead Designer




Lead Producer Brian Hicks will be speaking at RTX 2015 - discussing the plans for apocalyptic Chernarus moving into the end of the year. From expanded base building options, new vehicles, modding support, character soft skills, and upcoming engine changes Brian will discuss and demo some of the upcoming changes to the post apocalyptic survival simulator DayZ. Q&A to follow!



Community Video: "AUS vs UK - Round 1"

This week we have a bit of a team based rumble. Via the Youtube channel TeamLiveAction, I was served a short video depicting the showdown between the "AUS" and "UK" teams. Even though the video only shows a fraction of the event, seeing two large teams like that arranging to have a go at each others was awesome!



Yep, it does look like the guys are going at it again for a second round on July 25th 2015 at 10:00 (UTC + 1). I'm definitely looking forward to the event, and if you have the time as well, I'm sure you would enjoy swinging by to see the two teams duking it out in Chernarus.

백종원 레시피, 베이컨대파계란 볶음밥!

[주재료]
베이컨 약간, 계란3개, 대파1개, 찬밥2공기
[양념 및 소스재료]
굴소스1스푼, 간장2스푼, 참기름 약간
대파 한개를 송송 썰어 놓구요 베이컨도
 작게 썰어 놓습니다. 저는 파를 송송
 썰어 냉동실에 보관하는지라 두주먹
 정도 준비했어요^^ 베이컨이 없을땐
 햄으로도 대체 가능해요,
계란을 양념없이 잘 풀어줍니다.
달궈진 후라이팬에 계란을 붓고 젓가락
으로 휘적휘적! 못나게 요리해도 괜찮은
 애그스크램블! 가끔 요기에 방울 토마토
 넣고 소금 후추 약간 같이 볶으면
 토달볶이 된다죠^^
기름을 충분히 두르고 대파를 볶아줘요,
 파도 볶으면 달아진다는거 아시죠? ㅋㅋ

파가 어느정도 볶아지면 베이컨이나
 쫑쫑 썬 햄을 넣고 볶아줘요,
베이컨과 대파가 잘 볶아지면 굴소스
 한스푼을 넣구요,
간장을 두스푼 넣구요 같이 볶아 줍니다.
 간이 잘 배도록요^^
어느정도 볶아지면 찬밥을 넣고 수저로
 잘 눌러 펴주면서 볶아줍니다. 볶을땐
 나무주걱이나 숟가락을 이용해서
 양손으로 볶아줘야 더 수월해요^^
찬밥이 잘 섞어지면 계란을 넣고 같이
 볶아줍니다. 복음밥은 너무 볶으면 밥이
 떡이 된다는거 참고하세요!ㅋㅋ
계란이 잘 섞어지면 요리 완성이에요!
비주얼 괜찮죠? 좀 고소한 맛을 더 내고
 싶으면 참기름과 통깨를 솔솔
 뿌려주시면 되요!^^
요거 아침에 한그릇 담아 놓았더니 후다닥
 먹고 나가네요,
마침 깻잎이랑 상추가 있어서 볶음밥을
한숟갈씩 싸 먹어봤는데 요거요거 은근
 맛나요^^

::티라미수 :: 내맘대로 티라미수,노오븐베이킹

[주재료]
바닐라시트 3장, 크림치즈 250g, 생크림150g+설탕 20g시럽 : 믹스커피 1스틱을 적은양의 물로 진하게....
시트는 알맞은 두께로 3단이든 4단이든
 슬라이스 해 줍니다. 무스티를 만들어
 크기에 맞게 시트를 잘라 넣어주구요..
차가운 생크림에 설탕을 넣어가며
 자국이 살짝 남는 정도의 상태로
 휘핑해줍니다. * 실온상태의
 크림치즈는 부드럽게 풀어줍니다.
크림치즈와 생크림을 잘 섞어줍니다.
커피시럽은 오늘은 믹스커피를 진하게
 타 식혀 시럽으로 발라주었어요..
시럽으로 시트를 푹 적셔줘야 하지만
 그냥 위에 살짝만 발라주었어요..
내맘대로 ~ 내 취향대로~
 위에 시트-시럽-크림-시트-시럽-크림순
으로 발라줍니다. 위는 평평하게 다듬어
 주시구요. 냉장고에 2-3시간 정도 넣어
 차게 굳혀줍니다. 냉장고에서 꺼내 위에
 데코슈가파우더 살짝 뿌려준 후 그 위에
 코코아파우더를 뿌려 완성해줍니다

[초간단_유아반찬] 콘야채전

콘옥수수, 
애호박, 감자, 양파, 당근
계란하나, 밀가루, 소금, 후추



육아하시고 계시는 분들은 요새 유아반찬으로 무얼해주시나요?
고민하고 고민해도 맨날 먹게되는 것만 해주는것 같아요.


 
오늘은 호동이 반찬으로  콘야채전  해봤어요~








냉장고에 있는 야채들 씹는 맛 살려서 옥수수 크기만큼 자르고,
계란하나, 밀가루 세스푼, 소금후추 넣어서





섞어 섞어서~



 

팬에 기름둘러 부쳐주면 되지요~





고소하게 잘 구워지면 먹으면 됩니다~^^





애호박과 당근이 들어가니 색색이 예쁘죠~^^















마약김밥

[주재료]
김밥 김, 밥, 참기름, 깨, 소금, 단무지, 우엉, 당근
[양념 및 소스재료]
겨자 0.5T, 설탕 0.5T, 간장 1T, 식초 0.5T
밥에 참기름과 소금, 깨를 넣고 간을 해준다.
당근은 볶고 우엉과 단무지는 당근크기에
 맞게 자른다.
김밥김을 1/4 크기로 자른다.
김밥 김위에 밥과 당근,단무지, 우엉을 넣는다.
돌돌돌 말아준다.
깨를 톡톡뿌려 완성!
겨자 0.5T, 설탕 0.5T, 식초 0.5T,
 간장 1T를 넣고 섞는다.
소스 완성!
식초대신 레몬즙을 넣어도 좋습니다.