2015년 7월 8일 수요일

What does this mean for you, the average survivor?
  • We’ll be moving forward with initial support for DirectX 11 only, with DirectX 12 support following eventually.
  • Windows XP will no longer be possible, as it is not capable of DirectX 11 support.
    • Windows XP has always been below minimum requirements for DayZ.
  • With a time estimate of approximately 2 months to complete the last required changes for the new rendering module, and support DirectX 11.
  • The initial goal is a 1:1 visual parity with the original simulation tied renderer.
  • Once implemented, the design team will have access to more robust and complex particle effects
    • Systems such as bleeding, fires, flares, etc will receive the proper visual attention they require
    • Volumetric fog will be possible within the world of Chernarus
  • Estimated completion date of support for DirectX 11 is mid to late May 2015.

New Zombie A.I. & Stealth (Infected & Animal)

Fairly early on in DayZ development it was fairly apparent that the existing A.I. we had inherited from previous titles using our original tech base was not going to be able to deliver the infected and animal experience we wanted to deliver. As Q1 for 2015 comes to a close, we’ve been slowly implementing very early versions of entirely new A.I. built specifically for DayZ into experimental branch.  With 0.55 we’ll begin to see early versions of both enter stable branch. Obviously very core to the DayZ experience is stealth when avoiding or approaching both types of A.I., as well as intelligent behavior and navigation.
It is critical to allow the player to both feel like the hunter, and the hunted. Thus work on the A.I. side of the engine during Q1 focused heavily on begining to allow the player to feel as if they could escape the infected using only their wits, rather than brute force – and use that same stealth tactic to hunt and kill wild animals when exploring the vast fields and forests of Chernarus. As 2015 continues and we enter Q2, the existing systems will be iterated upon and expanded to offer an even more immersive and complex DayZ experience.

Diseases

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